Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Wfc GitHub Repositories
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DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
An implementation of Wave Function Collapse with a focus on performance.
Wave Function Collapse library in C, plus a command-line tool
WFC (Wave Function Collapse) with Unity
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
Because Nintendo can't do SSL properly
Typescript version of MarkovJunior, runs on the web with a fancy renderer
2D & 3D procedural generation with WFC/Model synthesis in Rust
Free procedural level generator for unity
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
WaveFunctionCollapse on graphs
Wave function collapse python implementation
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm
Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI
🧱🌍 wave form collapse demo with react three fiber and web assembly
2D Wave Function Collapse as Blender Plugin
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
HexCastle
C implementation of Maxim Gumin's wave function algorithm done as a part of our C project at Imperial
Wave Function Collapse x Stable Diffusion, tile map generation with diffusion algorithm
Experiments with wave function collapse.
procedurally generated roguelike game written with rust and amethyst
Punch Out Model Synthesis - a program for constraint based tiling generation
Modified version of the WFC algorithm that generates cyclic paths around obstacles
Wave Function Collapse but LÖVE
Project realised in the IAS (Artificial Intelligence) module at ENIB. The aim of this project is to explore the procedural generation of content, by procedurally generating levels of video games inspired by the Pokémon universe.