A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 12+ years of R&D
Path Tracing GitHub Repositories
Explore popular GitHub repositories tagged “path-tracing”.
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Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Combined repo for the RTX-Remix runtime and toolkit
LuxCore source repository
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Radiance is rebuilt of Minecraft renderer on a Vulkan C++ backend, featuring native Hardware Ray Tracing on Windows & Linux. Break free from OpenGL limits for Minecraft.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Lighthouse 2 framework for real-time ray tracing
c-ray is a small, simple path tracer written in C
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Real-time GPU path tracing with an OpenUSD Hydra render delegate
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
A Vulkan Raytracing framework for various bidirectional path tracing techniques
My path tracer
Data visualisation and ray tracing in Python based on OptiX 9.1 framework.
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A C++-based, cross platform ray tracing library
A physically-based path tracer
C++ Path Tracer from scratch with zero third-party libraries.
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
No repository description provided.
Real-time Direct3D 12 path tracer
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
WebGL2.0 3D Engine - Global Illumination - RayTracing
A path tracer in 300 lines of C++
Using async path-tracing to hide Tiles/Entities that are not visible