C++ examples for the Vulkan graphics API
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C++ examples for the Vulkan graphics API
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
B站第三方 Windows 桌面客户端,使用 Windows App SDK 构建的原生应用
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Learn computer graphics by writing GPU shaders!
The open collection of GL Transitions
A gameplay-focused shader pack for Minecraft
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
Convert ShaderToy to Unity HLSL/CG
A repository containing many free shaders to use with ghostty (the terminal)
higan is a multi-system emulator focused on accuracy, preservation, and configurability.
CC0-licensed asset packs for your games
Shader that "emulates" the rendering style of ps1
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
glsl photoshop blending modes. glslify formatted.
Custom cursor shaders for ghostty (trails and ripple/pulse effects)
some shaders for cocos creator
A minecraft shader which is an edit of chocapic v9
Enhanced OS for the TrimUI Smart Pro
:pencil2: Test some NPR in Unity.
A pack of retro compositor effects and shaders for Godot.
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
A library of fragment shaders you can use in any SpriteKit project.
bsnes fork that adds HD video features
KodeLife shader sketches I wrote while commuting
Renders sky colors with Rayleigh and Mie scattering.