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liudeyuan2021’s public work
Current GitHub adoption and maintenance signals.
Example scenes for pbrt-v4
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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
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This repository hosts the code for HDN (associated with the paper https://arxiv.org/pdf/2104.01374.pdf) for pixel and structured noise removal for microscopy and natural image datasets
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Mitsuba 3: A Retargetable Forward and Inverse Renderer
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Tutorials and other resources for the Mitsuba 3 library
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DivNoising is an unsupervised denoising method to generate diverse denoised samples for any noisy input image. This repository contains the code to reproduce the results reported in the paper https://openreview.net/pdf?id=agHLCOBM5jP
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One stop shop for getting started with the Vulkan API
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One stop solution for all Vulkan samples
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Open-Source Vulkan C++ API
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Official mirror of Blender
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Various Volume Renders / Scenes for pbrt-v4
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Tutorial for the Vulkan graphics and compute API
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Useful CMake Examples
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CMake Tutorial
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shared source code and resources needed for the samples to run
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A GLSL Path Tracer
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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
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GO HERE FIRST: nvpro-samples overview
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Mitsuba 2: A Retargetable Forward and Inverse Renderer
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The Cycles Render Engine - official mirror
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Mitsuba renderer main repository
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Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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