Repositories

liudeyuan2021’s public work

Current GitHub adoption and maintenance signals.

03
liudeyuan2021/pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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06
liudeyuan2021/HDN

This repository hosts the code for HDN (associated with the paper https://arxiv.org/pdf/2104.01374.pdf) for pixel and structured noise removal for microscopy and natural image datasets

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07
liudeyuan2021/mitsuba3

Mitsuba 3: A Retargetable Forward and Inverse Renderer

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09
liudeyuan2021/DivNoising

DivNoising is an unsupervised denoising method to generate diverse denoised samples for any noisy input image. This repository contains the code to reproduce the results reported in the paper https://openreview.net/pdf?id=agHLCOBM5jP

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21
liudeyuan2021/nvpro_core

shared source code and resources needed for the samples to run

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23
liudeyuan2021/pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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28
liudeyuan2021/cycles

The Cycles Render Engine - official mirror

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31
liudeyuan2021/LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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