A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
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Current GitHub adoption and maintenance signals.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Port of JoltPhysics to JavaScript using emscripten
Demonstrates how to use CMake to include Jolt Physics in your own project
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons written in 2003.
Split screen tank multiplayer game made in 1997
Source code + article about efficient ray casting against triangles for games
Turn based strategy browser game
Archived documentation for all released version of JoltPhysics
Godot Engine – Multi-platform 2D and 3D game engine
An updated build of PEEL dedicated to PhysX
A code snippet to be included into the Bullet repository to compare performance between Jolt and Bullet
A code snippet to be included into the PhysX repository to compare performance between Jolt and PhysX
Demonstration and Template Projects
Emscripten: An LLVM-to-WebAssembly Compiler
No repository description provided.
Helper repo that stores files needed for continous integration in the Jolt Physics library
JoltPhysics C interface